Works Luise Ehrenwerth

requiem aeternam, 2023

Walk-in augmented reality installation by Hannes Kapsch, Ella Estrella Tischa and Luise Ehrenwerth, with the support of Anton Kurt Krause. 

What do we have left when everything is lost? How do we stay behind in a world that is undergoing rapid existential change? requiem aeternam searches for communal coping strategies for the mental effects of progressive global warming: in music, in the questioning of rituals and in participatory forms of theater. 

(How) can music help us to overcome existential challenges together?

The result is an interactive music theater about the climate crisis and mourning: augmented reality expands haptic reality with virtual worlds that overlay physical reality. The audience, equipped with smartphones and headphones, explores a visible space in which invisible sounds are hidden: voices of fear and confidence mingle with facts.

voices of fear and confidence mingle with facts, noises and overlapping soundscapes that can be influenced and changed by the participants.

Supported by the Fonds Darstellende Künste with funds from the Federal Government Commissioner for Culture and the Media as part of NEUSTART KULTUR.

Foto-Credit: Lara Rodríguez Cruz


connecting:stitches – costume design and digitality, 2021/2022

Fellowship project at the Academy for Theater and Digitality Dortmund

During the five-month research period, the linking of costumes with digital technologies such as augmented reality and microcontrollers was the focus of Luise’s artistic investigation. 

Can virtual layers be added to costumes? What possibilities does the use of electrically conductive textiles offer for costume design? The focus was also on the question of practical use in various theater formats.

Luise expanded her knowledge of technology and the use of eTextiles in various experimental sections. The result was a prototype costume that functions as a controller for an AR app: Microcontrollers integrated into the costume and sewn-in circuits can be used to control which virtual objects are visible in the AR app via a local network. In this way, the costume becomes a body-worn control element for virtual worlds, while retaining its properties as a character-forming costume without being recognizable as a technical interface at first glance.

Foto-Credit: Viviane Lennert 


SCHRAPP SCHRAPP BUFF ZONG, 2018

Artistic research project in collaboration with Nele Bühler on the auditory perception of space and imagination, using binaural dummy head microphones to investigate the narrative and immersive potential of sound spaces 

The slamming of the heavy entrance door echoes in the foyer, the snack machine hums incessantly around the corner and a resounding laugh emanates from the second floor. Every day, students, teachers and employees of the Dresden University of Fine Arts (HfBK) enter the university building at Güntzstraße 34. In these rooms, they encounter a multitude of noises and sounds that are characteristic of everyday life at the art academy. What does this acoustic scenery tell us? What memories and stories are hidden within it that could provide information about the past, present and future of life at the HfBK? And where does this scratching sound suddenly come from?

The participatory project was divided into two phases: In the course of acoustic mapping, students and employees of the university were equipped with dummy head microphones and sent on a walk through the building. This resulted in a collection of striking noises and soundscapes, which we rearranged in the second stage and brought back to the places where they were created in an augmented audio reality walk.

Foto-Credit: Julius Zimmermann